|||| |||| |||||| || ||||| ||||| |||||| |||| ||||| | ||||| || | |||| ||| || |||| ||||| |||| |||| |||||| |||| || |||||| || ||| ||| |||||| ||||| || ||||| | ||| | ||||| |||| ||||| ||||| |||| |||| || |||| | | ||| |||||| || |||| ||||| ||| ||| || ||||| | | || ||| || ||||| ||||| |||| ||||| || | |||| ||||| ||||| ||| ||||| |||||| ||| |||| |||| ||| || |||| || |||| ||||| | |||||| | || ||| ||||| ||| ||||| | ||| || || TRANSMISSION BEGIN... |||| |||||| ||||| || ||| |||| ||||| | || || |||||| |||||| ||| ||||| | | ||||| ||| || |||| | |||| |||||| ||| || ||| |||| |||| |||| | ||| OPERATIVE RULES |||||| |||| |||||| ||||| ||| || || |||| ||||| |||| |||| ||| |||| || ||||| |||| |||| |||||| |||| || |||||| | || ||| ||||| ||| ||||| |||| ||||| | |||||| |||| |||||| |||||| | |||||| ||||| | || || |||||| ||| CREATION STANDARDS FACTION: Villain ONLY (Hero faction under developmental phase, currently not permitted) ARCHETYPE: ANY POWERSETS: ANY BODY TYPE: Female ONLY SCALES: Height set to 6' -- NO OTHER CHANGES PERMITTED ALL COLORS: FULL BLACK UNLESS OTHERWISE NOTED HEAD: Hats Shape: Average 1 Face: Ninja/None Hat: Bandana preferred Minor personalization acceptable ONLY if professionalism is maintained Detail 1: Techno Secondary color personalization ENCOURAGED -- KEEP COLORS WITHIN POWER "THEME" Detail 2: Flight Mask Upper Body: Tight Chest: Flak Jacket/Tribal Secondary Color DARKEST GRAY (NOTCH ABOVE BLACK) Shoulders: Layered Pads -- OPTIONAL, BUT ENCOURAGED Chest Detail: Tactical Gloves: PERSONAL CHOICE ALLOWED -- KEEP PROFESSIONAL Pattern Choice: Tribal Secondary Color DARKEST GRAY (NOTCH ABOVE BLACK) Belt: Tactical 1 Lower Body: Tucked In Pants: Cargo/Tribal Secondary Color DARKEST GRAY (NOTCH ABOVE BLACK) Boots: Work Boot NAMING CONVENTION: Consist of all character "I" (Capital I, as in Indigo) Segments of no more than 5-6 characters 5-6 segments only Name length of 18-20 characters SUGGESTED FOR CREATION: http://www.random.org/cgi-bin/randnum?num=6&min=1&max=5&col=6 ACCEPTABLE EXAMPLES: II IIII IIII III III II IIII IIIII I II I IIIIII I II IIII I UNACCEPTABLE EXAMPLES: I II II II II II II III II IIIIIII II IIII II I ll llll llll lll lll OPTIONAL: Character description: Loading Data... ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CODE OF CONDUCT FOR OPERATIVES OPERATIVES VIOLATING RULES WILL BE DEALT WITH HARSHLY. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| 1) OPERATIVES CAN NOT TALK IN PUBLIC. USE OF THE 'LOCAL' CHANNEL IS FORBIDDEN EXCEPT WHEN USING EMOTES Our role is to observe. Any public chatter threatens Our existence. Speak only to the public through physical or typed emotes. ACCEPTABLE EXAMPLES: ;peerin ;writes something down on a notepad ;lies face down in a pool of blood. UNACCEPTABLE EXAMPLES: ... !!! Always watching... GO AWAY! SAVE ANY ACTUAL SPEECH FOR SUPERGROUP CHANNEL OR TEAMS CONSISTING ONLY OF OPERATIVES. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| 2) OPERATIVES MUST ATTEMPT TO MAINTAIN A SEMBLANCE OF SECRECY AND STEALTH IN THEIR OBSERVATIONS. ONLY WHEN CHALLENGED BY EXTERNAL FORCES MAY AN OPERATIVE USE NON-VIOLENT METHODS TO DISCOURAGE EXTERNAL FORCE. IF EXCESSIVE THREAT IS FACED BY TARGET OR OTHER EXTERNAL FORCES, RETREAT IS PERMISSABLE AND ENCOURAGED TO AVOID RISK OF CAPTURE. VIOLENT METHODS AGAINST "PLAYERS" ARE RESERVED ONLY FOR PVP ZONES. ACCEPTABLE EXAMPLES: Hiding behind objects to observe targets. Shoo'ing away an observer with ;goaway emote. Retreating to another obstructed vantage point. Using ;slap emote on an external force after a rude or sexist comment. Using ;slash emote to discourage enemies. UNACCEPTABLE EXAMPLES: Standing in the middle of a social group to observe a target. Using emotes to show off or attract attention. Allowing capture without attempting a retreat. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| 3) LOCATION FOR ALL OBSERVATIONS WILL BE POCKET D DANCE CLUB UNLESS OTHERWISE ORDERED. TARGETS SHALL BE HIGH-PROFILE HEROES AND VILLAINS OF THE VIRTUE DIMENSION, OR CONVERSATIONS OF INTEREST. OBSERVING LESSER KNOWN PERSONS OR MILLING ABOUT WITH NO OBJECTIVE IS DISCOURAGED. IF NO APPROPRIATE TARGET EXISTS, OPERATIVES ARE ENCOURAGED TO TRAIN THEMSELVES THROUGH CONTACT MISSIONS, NEWSPAPER MISSIONS, AND THE DESTRUCTION OF NON-PLAYER CHARACTERS IN ZONES. ACCEPTABLE EXAMPLES: Kelp Plankton Xanatos Rakescar Miseria Bella Heroes/villains in romantic situations Supergroup meetings ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| 4) ALL OPERATIVES CARRY ONLY THE FOLLOWING: A) Camera B) Flashlight C) Notebook, with barcode writing inside IF FRISKED/KILLED, THIS IS ALL ENEMIES WILL FIND. THIS DOES NOT MAKE CAPTURE/DEATH ACCEPTABLE. HOLD YOURSELF TO THE HIGHEST STANDARDS. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| 5) IF CAPTURED, YOUR CAPTORS WILL EXPECT TO FIND INFORMATION ON YOUR IDENTITY. YOU ARE EXPECTED TO HAVE A BELIEVABLE STORY OF YOUR OWN ON HOW YOUR OPERATIVE ACTS WHEN FACING EXPOSURE/DEATH. EXAMPLES: One operative is a mess of black wires under her mask. Another is a human who will sob uncontrollably and speak incoherently when facing death. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| 6) NO ONE IS TO KNOW OF YOUR IDENTITY OUTSIDE OF THE ORGANIZATION. USE /HIDE AND /GHIDE TO PROTECT YOURSELF. REMEMBER TO USE /GUNHIDE WHEN ON OTHER CHARACTERS AFTERWARDS. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| 7) WHILE OBSERVATION IS IMPORTANT, IMPROVING YOUR SKILLS AS AN OPERATIVE IS A NECESSARY YOU SHOULD KEEP IN MIND. THE FOLLOWING POOL POWERS ARE MANDATORY: -Teleportation Pool, Recall Friend (MUST TAKE LEVEL 6 OR 8) -Teleportation Pool, Teleport (MUST TAKE LEVEL 14) -Concealment Pool, Stealth (TAKE AT EARLIEST CONVENIENCE) ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| 8) PROTECT OUR CAUSE. MAKE SURE YOUR FELLOW OPERATIVES FOLLOW CLOTHING CODE AND CODE OF CONDUCT. ||||||||||||||||||||||||||||||||||||||||||||||||||||||| CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT CONDUCT ||||||||||||||||||||||||||||||||||||||||||||||||||||||| ...END TRANSMISSI|| ||| |||| | || || |||||| ||||| |||||