Mynx | |||||
Hero - Scrapper | |||||
Claws - Regeneration | |||||
ACC: | 3 | DEF: | 3 | HP: | 22 |
Starting Powers: Feral Flurry - Fast Healing | |||||
React: Before Mynx targets an attack, discard 1 card: The target may not increase his defense until after this attack. Synapse found Mynx roaming the streets of Paragon. They formed a bond of trust from their mutual hatred of Crey and he has helped her gain control of her abilities. | |||||
Travel Power: Super Jump |
Red Lightning | |||||
Sidekick - Defender | |||||
Fire Blast - Electrical Manipulation | |||||
ACC: | 4 | DEF: | 3 | HP: | 10 |
React: After Red Lightning or an ally declares an attack, discard 1 card: Increase the damage of the attack by 1 (of each damage type). Super charged and feisty, Red Lightning is always ready for a fight. | |||||
Travel Power: Super Jump | |||||
Inspiration: Break Free |
Active Dodge |
Edge |
React: Play after this super is targeted by an attack: If this super has SuperJump, he gains a defense bonus against this attack equal to the number of powers he has in play. When it comes to a falling Clockwork Paladin, even I get out of the way. -Statesman |
Inspiration: Break Free |