CITY OF GAME SHOW - PILOT ------------------------- Contestant Sign-up: N/A - All comers Location: The Hollows (platform by Skyway) Prizes: To Winner: 100,000 - 1,000,000 inf (1 winner) To 2nd: 75,000 inf (1 winner) To Semis: 50,000 inf (2 winners) To Quarters: 25,000 inf (4 winners) Game Summary ------------ Short Game: First Round: Retrieval - 8 move on Quarters: Lost Newbie - 4 move on (send mistell now) Semis: Mistell - 2 move on Final: Talent Show - 1 winner Prize Round: Let's Jerk A Deal! Long Game: First Round: Retrieval - 16 move on Second Round: Quiz Show - 8 move on (send mistell now) Quarters: Lost Newbie - 4 move on Semis: Mistell - 2 move on Final: Talent Show - 1 winner Prize Round: Let's Jerk A Deal! Game Detail (Short/Long) ------------ **INTRO** Host assesses the crowd beforehand, and calls out whether short or long game will be played. Intro speech can be done over request or broadcast (pref. request, for color), and should sound a little like: "Paragon City. A city in need of heroes." "A city in need of big prizes." "A city in need of excitement." "The wait...is over. It is time for..." "...THE CITY OF GAME SHOW!" ::fanfare:: "And now, the star of the show, Virtue's official game show host, Cpt. Concussion!" Host introduces himself in local, maybe lets fly with a little witty banter to pump the crowd up, and continues into the first game. **RETRIEVAL** --Requires: 10/20 enhs, 1/2 Jerks. --Location: The Hollows/The Tunnels --Setup: Enhancements will be level 35 Back Alley Stunning Hits. 2 Jerks should purchase a full tray of these before the show, and 5-15 minutes before the show begins, find an appropriate place far enough from the stage to stand (preferably, since this is the first game, in an easy-to-find spot if someone's looking). If in The Hollows, the Jerks should stand within 200 yds of a location marker. If in the tunnels, just stand somewhere that isn't a tremendously quick rush in/out process. Use the ;atease emote to look semi-professional. Maybe ;protest, if it takes WAY to long for anyone to find them. --Presentation: In local: "ON YOUR MARK!" "GET SET!" "GO!" ...awkward pause, considering nobody SHOULD know where to go. Those who run off can afford to miss the next part. "...oh, right! I need to inform you that you're about to race to be an actual contestant on the show. There is a Jerk in a specific location somewhere nearby, holding a certain enhancement type that is your ticket forward in this game." "Find this Jerk, get the enhancement, rush back to me, and give it to me. First [8 or 16] to do so move on!" "The Jerk is at [location - if Hollows marker, specifiy within 200 yards]!" ANYONE that approaches the Jerks holding enhs will be gifted (or traded, if gifting isn't working) one enh. Do this until there are no more enhs left, even if that means 10-20 people gets the enhs. Once empty, feel free to rush out or otherwise indicate you're empty. Host keeps track of who is giving him enhs, deleting from his tray as necessary, and stopping as soon as 8 or 16 is hit. Congratulate the winners, name them all, and move on the the next game. **QUIZ SHOW** (long format only) --Requires: Old Trivial Pursuit cards --Presentation: Just ask some damn questions. Every contestant that answers correctly first by sending a tell joins the host on stage. Mock contestants for using Google or Wikipedia if they're taking a long time. Once 8 is hit, move on. **LOST NEWBIE** --Requires: 4 Jerks disguised as low-level characters capable of entering the Hollows. --Setup: Newbies should be teamed with a person that has recall friend. They will die somewhere, and the porter will ensure each dead person is well spread out in a different section of the Hollows. Not extremely well hidden, but good enough for a decent search. Dead newbies are instructed to revive when given an awaken, and no other way. No accepting TPs (which shouldn't happen since they're teamed) or rez powers. Once up, the newbie should follow the reviver using the follow command. If they lose sight of reviver and happen to still be alive, use ;cower. If they die again, repeat dead process. This will also be the time that the mistell conversation is finalized for use during this event; in this case, it will involve using the Request channel to make unreasonable requests. --Presentation: The host congratulates the contestants that have made it this far, and continues. "If there's one thing The Hollows is famous for...it's dead newbies!" Slight pause. "No, really, there's a lot of dead young heroes around here. Many who could really use that 'rez plz' or other help! Seriously. Today, we've planted 4 dead heroes around The Hollows...WITH THEIR PERMISSION...and you need to deliver them an awaken, then bring them back to me!" "Now, keep in mind, they will only accept inspiration rezzes, and nothing else. Also, you must lead them back to me to win! They'll follow you like a hostage, except dumber! Oh, and if they die again, they'll follow whoever drops them an awaken first, so even if a newbie is found before you find him, there's still hope!" "I hope you have awakens ready! Here's where our newbies can be found..." Give the VERY general locations of all four newbs. South side, NW corner, in a certain area, and so on. Newbies will track who has control of them. Whoever delivers them to the host moves on. During the action, the Mistell conversation will occur. There should be ample time for it without seeming put-on. **MISTELL** --Requires: That the mistell conversation's been played by now. If not, swap in alternate game. Oh, that'd suck if we had to do that. Also, conversation specifics should be written down or noted. Preferably by in-game e-mail so we can confirm correct responses. --Presentation: Congratulate survivors, and move on. "We told you to expected the unexpected in City of Game Show, and now the game's about to pick up a head of steam for tonight!" "Little did you know it, but during that last event you were given the answer to this next event!" Shock and awe. Maybe. "There was a strange person on the Request channel, who made some silly demands. The first two of you to SEND ME A TELL with all of these demands, not necessarily all at once, move on to the finals!" Bombarded with tells, hopefully. Announce any incorrect answers, and congratulate the winners. THEN! AS A BONUS! Let the audience guess what the items were. Challenge the audience if they remembered the demands, and if someone responds quickly like they didn't have to look it up, award them with something. Maybe the SOs we got in the first game. Moving on. **TALENT SHOW** No description needed. Just improv this. Contestants have 30-60 seconds to prove they are worthy of being the winner. At the end of each contestant's time, the host talks to a Jerk or three for opinions. Then, winner. **PRIZE: LET'S JERK A DEAL!** --Required: Jerks. Inf. We should have both. --Setup: However many Jerks there are at the event (not including host), preferably 5 or six, should line up and hold up judge signs, in order (1 - 2 - 3 - 4 - 5 - 6). Prizes are as follows: (subject to be re-randomized) 1) 750,000 inf 2) 1,000,000 inf! JACKPOT 3) 250,000 inf 4) 500,000 inf 5) 100,000 inf 6) 100,000 inf --Presentation: Improv'd a bit here, too. The sole survivor is this week's champion. We tell contestant to pick a Jerk for a prize. They do. They win something. We all applaud. Then we close the show, or do a few more mini-games with the audience for small prizes for fun. Oh, and announce (if show went well): "We'll be back NEXT WEEK! You'll find us on Friday, at 8 PM EST. ENJOY DOUBLE XP WEEKEND, EVERYONE!" Yaaaaaaaay.